using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Config
{
    // 近战刀
    public const float InitSimpleSwordDamage = 3f;
    public const float InitSimpleSwordDuration = 1.5f;
    public const int InitSimpleSwordCount = 3;
    public const float InitSimpleSwordRange = 3f;

    // 飞刀
    public const float InitSimpleKnifeDamage = 5f;
    public const float InitSimpleKnifeDuration = 1f;
    public const int InitSimpkeKnifeCount = 3;

    // 转刀
    public const float InitRotateSwordDamage = 5f;
    public const float InitRotateSwordSpeed = 2f;
    public const float InitRotateSwordRange = 2f;
    public const int InitRotateSwordCount = 1;

    // 蓝球
    public const float InitBasketBallDamage = 5f;
    public const float InitBasketBallSpeed = 10f;
    public const int InitBasketBallCount = 1;

    // 炸弹
    public const float InitBoomDamage = 10f;
    public const float InitBoomPercent = 0.05f;

    public const float InitCriticalRate = 0.05f;

    public const float InitCollectableArea = 1f;
}
